Unlocking the longevity dividend will require multi-disciplinary collaboration and a radical rethink of how we approach all of life and not just the end of life.
Myopia Epidemic Myopia is the most common ocular disorder worldwide, it is the leading cause of visual impairment in children, and its incidence is increasing rapidly. 1,2 In 2010, an estimated 1.9 billion people (27% of the world’s population) were myopic, and 70 million of them (2.8%) had high myopia. These numbers are projected to rise to 52% and 10%, respectively, by 2050 (Figure). 1 Figure. Current and projected 2050 myopia prevalence by region. (Reproduced with permission of Johnson & Johnson Vision and Holden BA, Fricke TR, Wilson DA, et al. Global prevalence of myopia and high myopia and temporal trends from 2000 through 2050. Ophthalmology. 2016;123(5):1036-1042.) Figure. Current and projected 2050 myopia prevalence by region. (Reproduced with permission of Johnson & Johnson Vision and Holden BA, Fricke TR, Wilson DA, et al. Global prevalence of myopia and high myopia and temporal trends from 2000 through 2050. Ophthalmology. 2016;123(5):1036-10...
Deforestation Deforestation is the permanent removal of trees to make room for something besides forest. This can include clearing the land for agriculture or grazing, or using the timber for fuel, construction or manufacturing. Forests cover more than 30% of the Earth's land surface, according to the World Wildlife Fund. We need to populate our homes more with plants, trees or anything that can generated oxygen for the planet. Moss can be used to clean the air and generate oxygen for the planet.
Future of contact sports The players will not be on the pitch but sat down at the luxury stadium wearing a team jersey, headset, and controllers. Each player has an avatar that will take the field as life-like holograms that everyone in the stadium will be able to see. The leagues will be worldwide with a lower barrier to entry as the away team will watch in their stadium where the away players will play also in their own stadium. Players will be projected to the field where fans will be seated as close as possible to the action, games will not have breaks for adverts as these will be shown where natural gaps exist via augmented reality ads. Breaks will be longer to allow for washroom breaks, buying of merchandise, and food ordering. Due to no contact, the age limit is lowered to sixteen. Revenue will also be obtained vis heavy social media coverage of all the individual players where due to AI and ML a tailored 'human' response will always be at hand.
Comments
Post a Comment